Need help with STAGEMAKER? Check the FAQ first, then send a support request if you still need assistance.
Need assistance?
Send us a message below.
Check the FAQ first
Many common questions already have a quick answer. You may find your solution immediately.
Describe the issue clearly
Include what you were doing, what you expected, and what happened instead.
Faster support
The more precise your message is, the easier it is to investigate and respond efficiently.
Contact support
Tell us what happened. Include steps to reproduce and useful details.
0/1500
Please verify you're human:
Find answers to common questions about STAGEMAKER, its features, Club workflows, training sharing and practical shooting design.
128 results
STAGEMAKER is an application designed to help users create, organize and visualize practical shooting stage layouts more easily. It is built for both beginners and experienced course designers who want a faster and more intuitive workflow.
STAGEMAKER is useful for practical shooting match directors, course designers, clubs, instructors and shooters who want to prepare, test, share or archive stage ideas in a more efficient way.
STAGEMAKER helps save time during stage preparation, improves 2D and 3D visualization before building a stage on the range, makes revisions easier and simplifies sharing between organizers and shooters.
Practical shooting stage design is the process of planning shooting courses that challenge competitors through movement, target engagement, timing, positioning and strategy while respecting the selected ruleset and practical constraints.
It helps users build stage layouts visually, arrange props and targets, preview stages in 3D, prepare match content, review ideas before real setup and make quick adjustments without restarting from scratch.
Yes. The editor includes a 3D stage preview so designers can check depth, target angles, props, fault lines and overall readability after building the layout in 2D.
Yes. STAGEMAKER can be used not only for match projects but also for personal or club training drills, scenario planning and layout preparation.
Yes. Training content can be shared publicly when broad access is useful, or protected with an access code so only a restricted group of people who have the code can open it.
A Club is a shared workspace for match organization and collaboration. It allows a team to manage shared match projects, members, invitations and Club-level billing in one place.
A Club can use role-based access such as owner, admin, assistant and viewer. These roles are used to control who can manage settings, billing, members or shared match content.
Yes. STAGEMAKER supports Club matches, which means a match can belong to a Club workspace instead of being only personal. This makes it easier for team members to access and work around the same project.
For official rules, structure and match information, start with the official website for the ruleset you use: IPSC, USPSA, IDPA or GPA.
Go to the Clubs section in your dashboard, enter a Club name in the creation area, then create the Club. Once created, you can open Club settings, invite members, manage roles and create shared Club matches.
Yes. STAGEMAKER includes PDF export support, which is useful for printing, documentation and match preparation workflows.
Yes. Image export is supported so users can quickly create visual files for sharing, previews, announcements or presentation purposes.
Yes. STAGEMAKER is built to support sharing workflows, making it easier to collaborate with clubs, match staff, other designers or the community.
Yes. Community interaction features such as likes and comments can help gather feedback, reactions and suggestions around published content.
Yes. Some training or design content can be kept protected or private depending on how you want to organize and share your work.
The countdown feature can help users track upcoming important dates or scheduled moments related to a match, event or preparation timeline.
Yes. QR code support can make it easier to access, identify or share design-related content quickly.
Chart and stats views help present activity or usage-related information in a more visual format, which can be useful for tracking engagement or reviewing content performance.
STAGEMAKER includes support for PractiScore-oriented workflows and export-related needs, helping users integrate better with practical competition organization.
Yes. Users can manage more than one match or design project, which makes the platform useful for clubs, frequent organizers and active designers.
Yes. STAGEMAKER is suited for match structures that include multiple stages, allowing users to organize and prepare broader event content.
The exact experience depends on the device and screen size, but the platform is designed to remain accessible across common modern devices.
Yes. Clubs can use it to prepare courses, archive ideas, share layouts with staff and build a more organized design workflow over time.
Yes. Instructors can use it to prepare training layouts, explain movement and target sequences, and present scenarios more clearly to shooters.
Yes. Visualizing a stage in advance can help shooters understand flow, positioning and likely decisions before stepping onto the range.
No. STAGEMAKER is a design and planning tool. Users should still rely on official ruleset documents and match regulations when validating a stage for competition use.
No tool should replace official rule knowledge and review. STAGEMAKER can support the design process, but final validation should always be done with the relevant IPSC, USPSA, IDPA or GPA rules and experienced match officials in mind.
Yes. By combining visualization, saving, exporting and sharing, STAGEMAKER can make collaborative design work much smoother between several people.
Yes. One of the strongest advantages of digital stage design is the ability to test, adjust and refine layouts much faster than with manual planning alone.
No. It can also be useful for club practice, teaching scenarios, concept testing, demonstration layouts and private preparation work.
Yes. Keeping a digital library of previous layouts can be very useful for inspiration, reuse, comparison and long-term organization.
A digital tool makes changes faster, improves readability, simplifies storage and sharing, and gives designers more flexibility when refining a stage concept.
Yes. That is one of its most practical benefits. It gives users a space to think through layouts before committing time and effort on the range.
Shared visuals and exportable layouts make it easier for organizers, builders, instructors and shooters to discuss the same design with less ambiguity.
Yes. It is especially valuable when used consistently as a planning, archiving and collaboration tool rather than only as a one-time design utility.
STAGEMAKER is focused on practical shooting design workflows, which means it is built around practical stage creation needs rather than generic illustration alone.
Yes. Repeated use can support a better design process by making iteration, comparison and review easier from one project to the next.
For official rules, structure and match information, start with the official website for the ruleset you use: IPSC, USPSA, IDPA or GPA.
A Club is a shared workspace for match organization and collaboration. It allows a team to manage shared match projects, members, invitations and Club-level billing in one place.
A Club is useful when several people need access to the same match projects. It avoids sending files around manually and gives the team a single shared workspace for planning and updates.
Yes. A Club can include multiple members so match directors, assistants, staff or viewers can work around the same shared match environment depending on their role.
A Club can use role-based access such as owner, admin, assistant and viewer. These roles are used to control who can manage settings, billing, members or shared match content.
The owner is the highest-permission role in a Club. The owner can manage Club billing, rename the Club, manage members and invitations, and delete the Club if needed.
An admin can usually help manage members, invitations and shared Club activity, depending on the available permissions in the app workflow.
An assistant is intended for operational collaboration. In practice, this role is useful for helping with shared match creation or preparation without giving full Club ownership or billing control.
A viewer can access shared Club content in a read-oriented way without being allowed to manage Club settings or privileged actions.
Yes. STAGEMAKER supports Club matches, which means a match can belong to a Club workspace instead of being only personal. This makes it easier for team members to access and work around the same project.
A shared Club match is a match project attached to a Club workspace. It is meant to be accessed through the Club rather than only through one personal account.
Yes. That is one of the main reasons to use Clubs. Shared matches, member roles and centralized access make team collaboration more practical during preparation.
Yes. Clubs support invitation workflows so you can add members by role and control how they participate in the shared workspace.
Yes. Clubs add a shared workspace model, but STAGEMAKER can still be used for personal design, private preparation and individual workflows.
Yes. Club workflows can be tied to Club-level billing and limits, which is different from a purely personal workflow. This helps organize shared access at the team level.
No. A Club can also be useful for training groups, recurring local events, internal staff preparation and any team that wants a shared design and match workspace.
Yes. Training content can be shared publicly when broad access is useful, or protected with an access code so only a restricted group of people who have the code can open it.
A code-protected training is intended for restricted sharing. Anyone who has the access code can open it, which makes it useful for selected members, students, staff or invited participants.
Go to the Clubs section in your dashboard, enter a Club name in the creation area, then create the Club. Once created, you can open Club settings, invite members, manage roles and create shared Club matches.
Go to the Clubs section in your dashboard, enter a Club name in the creation area, then create the Club. Once created, you can open Club settings, invite members, manage roles and create shared Club matches.
Open Create a Match, complete the required match details, then select Create. After the match is created, open Create design to build its stages.
Open your match list in the dashboard, open the match actions, then choose Edit. Editing may be unavailable for completed matches or for Club roles without edit access.
Open your match list in the dashboard, open the match actions, choose Delete, then confirm the deletion. You need permission to manage that match.
Yes. From the match actions, you can create a copy without stages or a full copy with its stages. Duplicating creates a new match project and may be limited by your plan or Club role.
Create the match, then open Create design or Edit design from the match list. Use the design editor to add and arrange the stages for that match, then save the design.
In the dashboard stage list, open the stage actions and choose Edit stage. This opens the stage editor for its match, where you can update the design and save it.
In the design editor, select Save and confirm the save options. Cloud saving is available only when your current editor mode and plan allow it.
Open a stage in the design editor and select 3D view. You can inspect the stage from the available camera views, adjust the display options, and capture a 3D snapshot when needed.
Open the match files section and select the Stages PDF or COF PDF download. Final match downloads require at least one stage and a completed match.
Open the match files section after the match is completed and has at least one stage, then select the PractiScore export. WinMSS export is available for IPSC matches.
Open the Club settings, enter the member email, choose a role, then send the invitation. Owners and admins can manage invitations. Admin and assistant invitations require an active Club plan and an available designer seat.
Owners manage billing and Club deletion. Owners and admins manage Club settings, members and invitations. Owners, admins and assistants can create Club matches; viewers have read-only access to Club matches.
Sign in with the email address that received the invitation, open Clubs in the dashboard, then select Accept invitation. The Club becomes available after the invitation is accepted.
Open Training from the dashboard and select Create training. Build the content in the training editor, then save it when cloud saving is available for your plan.
In the training list, open the protection action, enter a password between 4 and 6 characters, then confirm. People need that password to open the protected training.
Edit Match changes the match details. Edit design opens the stage design editor, where you create or update the stages that belong to the match.
Open the match actions in your dashboard and select Toggle Online or Toggle Offline. An offline match is not presented as an online match to other users.
Open the match actions and select Toggle Lock or Toggle UnLock. Locked matches cannot be edited until they are unlocked by a user with permission to manage them.
A completed match is locked for editing. Complete the match only when its preparation is finished; use Open correction when an allowed correction is needed.
Open correction temporarily allows a completed match to be corrected. The match action shows how many corrections have been used; up to three corrections are available.
Open the match actions and activate the countdown when you want the match to display a countdown. Use the same action again to deactivate it.
Open the match actions and select Show Video when that action is available for the match. The action is only useful when a video has been added to the match.
An action can be unavailable because the match is locked or completed, your Club role does not allow it, the match has no stages, or your current plan has reached a limit.
Use the Download control in the editor and choose one of the formats offered for the current editor mode. The available formats depend on the design type and your plan.
Use the Undo and Redo controls in the editor top bar. They are available only when there is a change to undo or redo.
Open the page size section in the editor, enter the width and height, choose the unit, then apply the change. The same area controls document and export dimensions.
Select the object on the canvas, then drag it to move it or use its transform handles to resize and rotate it. Save the design after making the change.
Use the Briefing tools in the editor to add briefing content to the page. Briefing availability depends on the current editor mode and plan.
Select the QR code tool in the editor and place it on the page. QR code availability depends on the current editor mode and plan.
Open 3D view for the stage and use Download PNG. The downloaded image captures the current 3D view.
Open the training actions in your dashboard, choose Delete, then confirm. Deleting a training is permanent and cannot be undone.
Open the training actions and turn the training online. Online sharing is unavailable when your current plan does not include training sharing.
Open the protection action for the training and select Unprotect training. Once removed, the training no longer requires that password to open.
The Community plan keeps trainings local. You can use JSON import and export locally, or upgrade to a plan that includes online training saving.
Open Club settings, find the pending invitation, then use its delete action. Owners and admins can manage Club invitations.
Open Club settings, choose the member removal action, then confirm. Owners and admins can manage members, subject to the Club role rules.
Open Club settings and use Delete Club, then confirm. Only the owner can delete a Club; members and pending invitations lose access, while matches are kept but detached from the Club.
Open the Club matches area and use the sharing control for the match. Adding or sharing Club matches requires an active paid Club plan.
Use Forgot password on the sign-in page and follow the reset link sent for your account. You can then set a new password.
Use the confirmation link sent after registration. If you no longer have it, use Resend confirmation email and request another link.
Community is the free plan. It provides community browsing, likes, comments and personal trainings, while match projects and online training saving require paid access.
A Match Pass is a one-off purchase for one match project. Its match preparation window is valid for 60 days.
Designer Season is a yearly subscription for one regular designer. It includes up to five match project slots.
The yearly Club plan provides a shared Club workspace with 15 match project slots, three flexible designer seats including the owner, and viewer access.
Open Billing from the dashboard and select Manage billing. Subscription updates, cancellations, invoices and payment methods are handled in the Stripe Billing Portal.
The saved match remains available after the Match Pass preparation window ends. Choose a new Match Pass, Designer Season or Club plan to prepare it again.
An upgrade is requested when an action needs a paid capability or your plan limit has been reached, such as match project capacity, online training saving, sharing, uploads or exports.
Yes. STAGEMAKER offers the free Community plan and a Free Editor. Paid plans are needed for match projects and other paid capabilities.
Yes. You can open the Free Editor without signing in. It is intended for local design work rather than paid match project workflows.
The Free Editor offers PNG, JPG and JSON downloads when you do not have active paid access. Its work is not saved to the cloud.
Free Editor work is local only. Cloud saving, uploads, QR codes and briefings are not enabled there without active paid access.
Match projects require active paid access. Choose a Match Pass for one project, Designer Season for up to five project slots, or an active Club plan for the Club workspace capacity.
Choose Match Pass for one match project, Designer Season for regular individual design work with up to five project slots, or Club for a shared Club workspace with 15 project slots and designer seats. Community is the free option for community use and local training work.
Community keeps trainings local. Match Pass supports up to 10 trainings with 6 pages each; Designer Season supports 50 trainings with 12 pages each; Club supports 150 trainings with 12 pages each.
Match Pass, Designer Season and Club include training uploads, sharing and PDF export. Community training is local only and does not include those online capabilities.
These exports are part of paid match project workflows. The match must also be completed and contain at least one stage; WinMSS is limited to IPSC matches.
In match design mode, active paid access enables cloud saving, uploads, QR codes and briefings. Match-mode work can still use JSON import and export.
An active paid Club workspace can provide the effective billing access for its members. What a member can do still depends on their Club role and the workspace plan limits.
The Club dashboard allows one owned Club per user. You can still be a member of other Clubs through invitations.
Club billing controls are reserved for the owner. Other roles can use the Club according to their permissions but cannot manage its billing.
Open Billing in the dashboard. It shows your current plan, access status, billing type, match preparation usage and the relevant expiry or renewal date.
Open Billing in the dashboard. It displays the Match Pass validity date or the current subscription period end when that information is available for your plan.
Open Billing in the dashboard. Previous purchases are listed there, and the billing area provides the available billing document link for the current account.
Use Manage billing from the dashboard to open the Stripe Billing Portal. Available payment method, cancellation and subscription update actions are handled there.
Match Pass is a one-off payment. Designer Season and Club are yearly subscriptions. Billing shows the applicable plan and period for your account.
Creating a match project requires active paid access and available project capacity. It can be blocked when your plan is inactive, a Match Pass has expired, or the project limit has been reached.
Online training sharing and password protection require a plan that includes training sharing. Community training remains local only.
Admin and assistant invitations require an active Club plan and an available designer seat. Owners and admins also need the relevant Club permission to manage invitations.